11 Jul 5 Key Technology Trends in Learning and Development
The use of Technology in Learning and Development is changing rapidly. High performing Learning and Development departments understand this and take a blended approach to learning using the right technology for the right situations.
According to the American Society of Training and Development’s 2013 Learning & Development Technology Report,86 percent of respondents will invest in e-learning in the coming months. Sixty-six percent will invest in webinars, 56 percent in video, 22 percent in mobile applications, and 14 percent in games and simulations. Are you on top of changes in Learning and Development Technology?
Here are the 5 key trends for Learning & Development:
1. Curating in Learning and Development: Learning & Development must follow to curate – listen to what people are looking for, source ‘for them’ and then provide access ‘to them’.
Types of Curating:
- Aggregation: Gathering and sharing relevant information.
- Filtering: Apply criteria and share information
- Elevation: Recognise valid information/gain your attention
- Mashups: Taking two stories and creating a new story
- Timelines: Piece the content in order to show the evolution of an idea. “Timeline itself tells the story”.
Digital Curation: Is about maintaining and adding value to a trusted body of digital information for current and future use.
Digital means that everyone can curate, everyone is sharing.
- Listen to the conversations – local and social
- Analyse – context, new insights, impact
- Share – post it, tweet it, pose a question around it, filter it down.
L&D has a big role to play in the balancing of opening the channels and monitoring the quality within the channels.
2. Big Data: It’s behind every engagement these days, the challenge is how to use the data to make what we do better. Because there is so much, the means by which we communicate needs to be become more visual this also becomes important in the global context where language translation is often complex and confusing.
3. Tin Can API: The Tin Can API otherwise known as Experience API is a brand new specification for learning technology that makes it possible to collect data about the wide range of experiences a person has online and offline. This does not override that SCORM is still the most important standard for users.
Tin Can API enables you to track activities that take place outside of an LMS e.g. serious games, mobile apps, group projects, conferences, simulations, videos etc…
4. SoLoMo: Stands for Social-Local-Mobile, refers to the integration of social, location-based, and mobile marketing tools into new customer acquisition platforms.
We should be looking to build everything going forward to be:
- Social: Engagement, Always connected sharing and giving tips
- Local: Findability, Location based social platforms
- Mobile: Mobility, Integrated social content stream
5. Gamification: The old saying that “learning can be fun” is truer today than ever before. Instructor Led Training (ILT) is still key…for the moment. But it is evolving quickly toward more blended learning, where gamification and other technology enabled applications play a key role. Gaming in the instructor environment not just the e-learning environment.
What are your thoughts? Are you ready for the change in L&D?